It was an absolute thrill to go to the BFI this month with the team from the Institute of Physics to collect an award for our Career films.
Apparently - ‘The judges liked STEM career clips for it’s objective (to encourage studying and careers in science). They also felt that the resource addresses its target age-group well – the content was lively and interesting to 14-16 year olds. The fact that fundamental science principles were linked to work issues was also praised by the jury. This was voted to win unanimously by the jury’
Take a look for yourself:
We think these films work because they are fast paced and fun, teach you a bit about physics and give you plenty of questions to ask a teacher. We also like that over 90,000 people watched the film about Natural Motion on Vimeo. They were great to make and were inspired by an initial idea by Dr. Saher Ahmed, and supported by Taj Bhutta and James McNish of the IOP who were an absolute pleasure to collaborate with and never seemed to tire of my endless questions. Many thanks to the small Picnic team that worked on the films, to James for finding the contributors and Kim for making the pictures move, and of course thanks to the BUFVC for organising the awards evening.
End of Oscar acceptance speech!
In conclusion the BUFVC judges said this about our film – “the jury agreed that the winner stood out for its educational value and ability to meet the needs of its target audience head-on by linking the application of science with important world issues.”
Oxford, July, 2010.
We were really lucky to meet NaturalMotion the computer games designers responsible for the Euphoria engine that powers such games as GTA 4 and Red Dead Redemption as well as their first title BackBreaker. The Euphoria engine does not rely on canned animation techniques but is a series of rules that teaches the animation how to comply with the laws of physics. When you see it in action, which you will if you’ve played Red Dead Redemption, you’ll know this means that the gameplay feels real, the characters can surprise you and move like humans.
Matt, Chris and CEO Torsten Reil talk us through the importance of physics in creating realistic game worlds and enhancing the games playing experience. Torsten Reil started the company following some academic research into the bio-mechanically accurate modelling of animals. When we first approached Torsten to take part in this film, his motivation for saying yes was that he was fed up with young graduates applying to his company for jobs with the wrong qualifications. To work in the gaming world you need a degree in maths or physics.
Matt and Chris show us the power of their physics engine, and to prove how effective it is, they switch off some aspects of the physics world to see what its like if the gravity doesn’t work. We see first hand the hilarious results when you adjust the laws of physics.
This film has animation created in-house explaining the physics of forces and motion.
Filmed on Canon 7D & 550D with Sigma 30mm, Tokina 11-16mm, Canon 18-135mm.